The latest UI developer Q&A contained merely a little nugget which i found interesting:
Milling and Prospecting are unbelievably dull and unbelievably handbook careers at present, especially if you do them in bulk. Speaking getting a scribe, the whole production method from herb to pigment to ink to glyph is the two time-consuming, dull and sending me properly on my wow gold to repetitive stress wrist and index finger injuries.
Yes, we completely recognize why that is often a problem. The intent we can't allow it to be run just like other industry skills, may be the fact that people don't know which herbal remedies and ore you need to use. for individuals who have some affordable ore and some unbelievably high-priced ore, we don't need to accidentally take advantage of the high-priced ore. There are really a few methods to fix this. one is we just redesign Milling and Prospecting. If they have been recipe-based, then we would know precisely which substance to use. it could also include a substantial checklist of repetitive recipes for the Professions pages. We could also make some type of new UI (think of one thing simple, such as the Reforging UI) to allow you drag and decline the components you need to use. The advantage inside the "box" alternative is we could also use it for Disenchanting.
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I was thrilled to listen to Blizzard's contemplating altering the way in which this works. I experienced frequently just assumed the fact that clunky design and design of milling and prospecting was on intent to positioned a restrict on how an amazing offer ore or herbal remedies one participant could process
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